Channelers

Maximum Stats for Channelers

Strength Intelligence Wisdom Dexterity Constitution
22 23 25 23 23

Channelers, more than any other class of character, require planning and patience in order to have a well rounded and strong character. Channelers can be thought of as the WoT version of mages or wizards, and therefore must work on their sphere strength (through weaves) along with their physical strength (through skills).

If you choose to play a channeler, you will be asked to choose your Primary and Secondary spheres during creation. There are five spheres to choose from:

Air
Earth
Fire
Water
Spirit

A complete list of skills can be seen during the creation process by typing SKILLS. Once you are in game you will need to visit a trainer and type GAIN LIST to see the skills available to you. For channelers, GAIN LIST will also show a partial list of weaves and their cost to you.

To get your Channeler started, I recommend choosing Path Finding, Meditation, Dodge, and Shield Block. You will find that other skills are also very helpful, depending on what type of Channeler you will be playing.

Female channelers (FCs) that expect to join the White Tower may wish to forego the more physical skills with the expectation that an opportunity to bond a Warder may arise. Male channelers (MCs) may wish to learn more defensive or deceptive skills (ie sneak or the invis weave) in order to keep out of sight. There are many ways to play your channeler, which is the main reason I refrain from recommending more skills than the four above.

In addition to the basic skills, Broken Seals also offers Masteries in various weapon classes.

Channelers are able to learn weaves from other channelers, with a few limitations.
First, the teacher must be of the same sex as the student. FCs cannot teach or learn from MCs, and vice versa.
Second, the teacher must have a proficiency in the weave being taught of 95% or higher. This can be checked using the LEARNED command, or LE for short.
Third, the student must be of equal or higher level than the weave being taught. Note that this is experience level, not sphere strength.
Fourth, the weave must be teachable. Most weaves ARE teachable, but a few are not.

It is possible for a channeler's spheres to max. It is common for primary and secondary spheres to max high and the three remaining spheres to max relatively low. Not every channeler will have the sphere strength needed to cast every weave available. It is up to each individual to determine which weaves are most desired, and focus on those sphere strengths as a goal.

Increased sphere strength is accomplished through sphering, or repetitive casting of weaves. It is possible for weaves to increase sphere strength up to 35 points above the minimum needed for casting. Therefore, using the first three weaves learned (grow berries, create light, and puddle), it is possible for a channeler to have a sphere strength of 39 air, 40 earth, 40 fire, 40 water, and 39 spirit.

It is not necessary, however, to sphere these weaves to their maximum, as other weaves become available as your sphere strength and level increase.

Weaves����������Sphering


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