The following progression of weaves is what I have used in the past to sphere up to maximum sphere strength.
Min Level | Max Level | Weave | Air | Earth | Fire | Water | Spirit |
---|---|---|---|---|---|---|---|
� | � | grow berries | � | 5 | � | � | 4 |
�� | � | create light | 4 | � | 5 | � | � |
�� | � | puddle | � | � | � | 5 | � |
1 | 15 | Sphere Round 1 Maximums | 39 | 40 | 40 | 40 | 39 |
� | � | � | � | � | � | � | � |
� | � | hunger | � | 27 | � | � | 20 |
� | � | slow | 25 | � | � | 18 | � |
� | � | thirst | � | � | � | 30 | 40 |
� | � | throw smoke | 22 | � | 15 | � | � |
� | � | infravision | � | � | 20 | � | 32 |
15 | 23 | Sphere Round 2 Maximums | 60 | 62 | 55 | 65 | 75 |
� | � | � | � | � | � | � | � |
� | � | identify | � | 50 | � | � | 60 |
� | � | create pool | � | � | � | 45 | � |
� | � | haste | � | � | 42 | 13 | 53 |
23 | 42 | Sphere Round 3 Maximums | 60 | 85 | 77 | 80 | 95 |
� | � | � | � | � | � | � | � |
� | � | curse* | � | 85 | � | 65 | � |
� | � | water shield | 70 | � | � | 55 | � |
� | � | phase | 60 | 50 | � | � | 90 |
42 | 45 | Sphere Round 4 Maximums | 105 | 120 | 77 | 100 | 125 |
� | � | � | � | � | � | � | � |
� | � | protection* | 100 | 65 | 50 | 50 | 50 |
� | � | sanctuary | 100 | 50 | 50 | 50 | 70 |
45 | 45 | Sphere Round 5 Maximums | 135 | 120 | 85 | 100 | 125 |
� | � | � | � | � | � | � | � |
� | � | fireproof | � | � | 70 | 100 | � |
� | � | shielding* | � | � | � | � | 110 |
� | � | knock | � | 100 | � | � | � |
45 | 45 | Sphere Round 6 Maximums | 135 | 135 | 105 | 135 | 145 |
� | � | � | � | � | � | � | � |
� | � | eavesdrop* | � | 120 | 90 | � | � |
� | � | detect channeling | � | � | � | � | 150 |
70 | 70 | Sphere Round 7 Maximums | 135 | 155 | 125 | 135 | 185 |
� | � | � | � | � | � | � | � |
� | � | enhance weapon* | 130 | 110 | 120 | � | � |
� | � | enhance armor* | 150 | 100 | 135 | � | � |
70 | 90 | Sphere Round 8 Maximums | 185 | 155 | 155 | 135 | 185 |
Please note that I have tried to encorporate weaves that do not require casting on another player (ie. healing weaves). The weaves listed above may be cast on a pet or mount, an object in your inventory, or on yourself. Please also note that I have not included the use of Prime Specific Weaves, which may be used as needed to raise sphere strength. I have also excluded attack or combat weaves, which may also increase sphere strength, but with slightly more difficulty, as you will need a constantly replenishing source of targets.
Not all spheres will reach the maximums listed in Round 8, though some may max well above. If this is the case (and you should consider yourself extremely lucky if it is), spheres may be raised in two other ways.
First, sphere bonuses are given for every 5th experience level you gain. (eg. levels 5, 10, 15, 20, etc.)
Or, you may use trains at any NPC trainer to raise your sphere strength. Typing TRAIN AIR will raise your sphere strength in Air by 3 points per train. This is not recommended as trains are most useful for skills, spells, stats, hp, or stamina. However, training sphere strength may be deemed necessary, and is a decision that only you can make.
To begin sphering, you should locate a room with a permanant bed or chair for sleeping. (Try the inns in each town.) It is best if you can find a private room, or a room that will allow only 2 people, pets, or mobs to enter before it is full. This is especially important for MCs, as you would not wish to be caught channeling in public. There are several private rooms available throughout Broken Seals, if you take the time to find them.
Next you should choose the weaves you are going to sphere with and find out how much stamina you need to cast them. What I have done in the past is cast 3-5 repetitions of a weave, followed by a low level weave of opposite spheres.
For example, using the first round of weaves to sphere, I would cast the following progression:
There are many other ways to sphere, but in the past I have found this method to work well for me.
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