Sphering

The following progression of weaves is what I have used in the past to sphere up to maximum sphere strength.

Min Level Max Level Weave Air Earth Fire Water Spirit
grow berries 5 4
create light 4 5
puddle 5
1 15 Sphere Round 1 Maximums 39 40 40 40 39
hunger 27 20
slow 25 18
thirst 30 40
throw smoke 22 15
infravision 20 32
15 23 Sphere Round 2 Maximums 60 62 55 65 75
identify 50 60
create pool 45
haste 42 13 53
23 42 Sphere Round 3 Maximums 60 85 77 80 95
curse* 85 65
water shield 70 55
phase 60 50 90
42 45 Sphere Round 4 Maximums 105 120 77 100 125
protection* 100 65 50 50 50
sanctuary 100 50 50 50 70
45 45 Sphere Round 5 Maximums 135 120 85 100 125
fireproof 70 100
shielding* 110
knock 100
45 45 Sphere Round 6 Maximums 135 135 105 135 145
eavesdrop* 120 90
detect channeling 150
70 70 Sphere Round 7 Maximums 135 155 125 135 185
enhance weapon* 130 110 120
enhance armor* 150 100 135
70 90 Sphere Round 8 Maximums 185 155 155 135 185

Please note that I have tried to encorporate weaves that do not require casting on another player (ie. healing weaves). The weaves listed above may be cast on a pet or mount, an object in your inventory, or on yourself. Please also note that I have not included the use of Prime Specific Weaves, which may be used as needed to raise sphere strength. I have also excluded attack or combat weaves, which may also increase sphere strength, but with slightly more difficulty, as you will need a constantly replenishing source of targets.

Not all spheres will reach the maximums listed in Round 8, though some may max well above. If this is the case (and you should consider yourself extremely lucky if it is), spheres may be raised in two other ways.

First, sphere bonuses are given for every 5th experience level you gain. (eg. levels 5, 10, 15, 20, etc.)

Or, you may use trains at any NPC trainer to raise your sphere strength. Typing TRAIN AIR will raise your sphere strength in Air by 3 points per train. This is not recommended as trains are most useful for skills, spells, stats, hp, or stamina. However, training sphere strength may be deemed necessary, and is a decision that only you can make.

To begin sphering, you should locate a room with a permanant bed or chair for sleeping. (Try the inns in each town.) It is best if you can find a private room, or a room that will allow only 2 people, pets, or mobs to enter before it is full. This is especially important for MCs, as you would not wish to be caught channeling in public. There are several private rooms available throughout Broken Seals, if you take the time to find them.

Next you should choose the weaves you are going to sphere with and find out how much stamina you need to cast them. What I have done in the past is cast 3-5 repetitions of a weave, followed by a low level weave of opposite spheres.

For example, using the first round of weaves to sphere, I would cast the following progression:

c 'grow berries'
c 'grow berries'
c 'grow berries'
c 'grow berries'
c 'grow berries'
c puddle
rel
c 'create light'
c 'create light'
c 'create light'
c 'create light'
c 'create light'
c 'grow berries'
rel
c puddle
c puddle
c puddle
c puddle
c puddle
c 'create light'
rel

As you can see, the first set concentrates on Earth and Spirit, then quickly switches to Water. The second set concentrates on Air and Fire, then switches to Earth and Spirit. The final set concentrates on Water, with a switch to Air and Fire.

There are many other ways to sphere, but in the past I have found this method to work well for me.

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